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Lovecraftian Board and Card Games
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As a result of the success of the “Call of Cthulhu” role-playing game, Lovecraftian board and card games began appearing.

Arkham Horror, Chaosium (1987)
This game won a couple of awards for its design, but wasn’t much of a commercial success. It pits players, co-operatively, against an army of monsters that are spilling through “gates” onto the streets of Arkham. An interesting bit of trivia is that several of the buildings shown on the mapboard (artwork by Steve Purcell) are based on actual buildings in Essex County, Massachusetts. The buildings (and their real-world origins) include City Hall (Custom House, Salem), Historical Society (1727 Town House, Marblehead), Hospital (Jeremiah Lee Mansion, Marblehead), Newspaper (East India Marine Hall, Salem), and Silver Twilight Lodge (Pickering House, Salem). Long out of print, copies have sold on rec.games.board.marketplace and eBay for upwards of $75.
Arkham Horror, Fantasy Flight Games (2005)
Not just a reprint of the earlier Chaosium game, but a complete re-design. Although the concept of the original game remains, every component has been updated and new elements of gameplay have been added. However, with these new mechanisms has come slightly greater complexity. Expansions so far include “Curse of the Dark Pharaoh”, “Dunwich Horror”, and “The King in Yellow”.
Call of Cthulhu CCG, Fantasy Flight Games (2004)
Much simpler than Chaosium’s “Mythos”, this game is much more likely to draw in new players. The card art is also much more attractive, but the simpler mechanisms give the game a somewhat mechanical feel and detract a bit from the atmosphere.
Creatures & Cultists, Pagan Publishing (August 1992)
Once players have killed enough of their opponent’s cultists, they can then attempt to summon their cult’s god. A silly card game with fiddly rules that first appeared in The Unspeakable Oath. The game was re-printed in Germany and was re-printed in the U.S. by Eos Press.
Cthulhu 500, Atlas Games (2004)
A humorous mix of stock car racing and Lovecraftian horror. The mechanism at the heart of this game is very clever, although the damage rules are a bit confusing.
Cthulhu Mash, Evil Polish Brothers (2003)
A random tile hack-and-slash game that can be played solitaire, multiplayer, or cooperatively. Several reviewers have commented that the game feels like a board game version of a video game, with players killing monsters and collecting power-ups.
Cults Across America, Atlas Games (June 1998)
Essentially an area-movement wargame with a humorously Lovecraftian theme. Each player controls a cult attempting to dominate the U.S. by either collecting sufficient Victory Points or by controlling a string of adjacent cities from coast to coast. Combat is resolved by protracted die-rolling and the game can take far too long for something so light.
Dark Cults, Dark House
A card game for two players who play the roles of Life and Death. One attempts to keep the protagonist alive while the other tries to kill him off, but this is more a story-telling experience than a game. The beautiful black-and-white illustrations on the cards (by “Eymoth”) are enough to make this game worth purchasing.
The Hills Rise Wild, Pagan Publishing
A miniatures game in which players play one of four factions vying for control of the Necronomicon so they can summon their god and win the game. Unlike most miniatures games, this is played on a square board consisting of sixteen 6" tiles that the players arrange before play begins. Also, the “miniatures” are cardstock figures that are folded so they stand, similar to Steve Jackson Games’ “Cardboard Heroes.”
Illuminati, Steve Jackson Games
A table top card game based around the concept of secretive illuminati groups plotting world domination. One of the standard illuminati groups is “The Servants of Cthulhu,” their objective being to destroy 8 “regular” (non-illuminati) groups.
Illuminati: New World Order, Steve Jackson Games
This collectible card game version of Illuminati includes a card for the “Servants of Cthulhu” and the “Necronomicon.” In addition, the “Fraternal Orders” card displays what appears to be a gold statue of Cthulhu.
Munchkin Cthulhu, Steve Jackson Games
Steve Jackson Games’ line of “Munchkin” games has spawned over a dozen spin-offs and expansions, and the Cthulhu Mythos was not spared. Players assume the roles of investigators, cultists, and “monster whackers” taking on such creatures as Aughost Derwraith, Nightie-Gaunts, and Shrub-Niggurath.
Mythos, Chaosium
Chaosium’s foray into the collectible card game arena. The game began with a “Starter Deck” and then added five expansions: “Expeditions of Miskatonic University,” “Cthulhu Rising,” “Legends of the Necronomicon,” “The Dreamlands,” and “New Aeon.” In addition, a non-collectible “Standard Game Set” was created. The “New Aeon” deck includes “The Internet” card which features the old home page of The H.P. Lovecraft Archive.
The Necronomicon, Simulations Publications, Inc.
In the “Feedback” column of the March 1981 issue of Ares magazine, the folks at SPI proposed a boardgame to be called “The Necronomicon.” Here is their description of this game:
The Necronomicon. The ancient gods are eager to break loose, and the times are now propitious for their return. The dark gods’ agents travel across the land in search of the dread book, The Necronomicon (also known as Al Azif, written by the mad poet Abdul Alhazred). The gods, however, are not above trying to outdo one another, to gain the advantage of being the first to come into the world again, and they have instructed their agents to do anything to gain control of the rare book. The Necronomicon would be a game of quest, in which the players become agents for their favorite god of the Cthulu [sic] mythos and go out hunting for the mystical tome. Often the quest leads a player into the realms of a rival god (each god’s power is a magnet for the book) who may act as ally or enemy. Once the book is discovered, it is a race against time to release the ancient god before rival players or irate locals interfere. The Necronomicon would contain a 17" x 22" map of the world, 100 cardboard playing pieces, simple rules. To sell for $6.
Unfortunately, this board game never saw the light of day...
 
 
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  Last Revised 7 May 2007
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